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Majesty 2 retail version dlc
Majesty 2 retail version dlc






majesty 2 retail version dlc

In the previous Majesty with just clicking a hero or building you would immediately get all the important stuff in the main tab through numbers, but now you rather gave to click each goddamn tab to get all the relevant information, and what's worse is that weapons no longer offer a fast +1/+2/+3/etc. However, my biggest complaint is the lack of immediate on-screen information. Mind you, the original Majesty's HUD aesthetics were nothing to write home about, but the menu and main map were incredibly stylish, at least.

majesty 2 retail version dlc

It looks like it came from King's Bounty: The Legend. The HUD suffers from the same generic and bland polish treatment all games get nowadays. Sound effects? Out of Skyway's three most popular catchwords, pick your favorite. What happened to the good old playful tunes? Majesty at least had appropriately aloof and catchy music instead of this filler, bland crap. They're now either gone or voiced uninspiredly.Īs for the music, it's just your typical generic, epic fantasy fare. "I'm melting!", "My power grows!", "Ooh tough fight!", "Brighter, brighter!", "Leave my gold alone!", "Hmm, what a delicious looking reward!", "You wont get MY gold!", "Ooh, pretty star!", "Pretty bright light.erggh". Their voices are muffled because of zoom distance (LOL 3D), and furthermore their acting doesn't pack the same vibrance and personality as before: Of immediate note is the fact that Heroes can't be heard. Probably the same reason why they recycled a lot of sounds from the first one. Hiring the same Advisor's voice-actor from Majesty gave the game as much soul as Ron Perlman gave to Fallout 3, but probably enough for most dumb fucks to claim the game has the "same feel" as the first one. Is it so difficult nowadays to create your own artistic style? Does every game have to be a carbon copy from another? This is getting beyond ridiculous. All the more proof that the developers failed to grasp the basic concepts behind Majesty. It's quite ironic that the aesthetics fall prey to that which the first game parodies: generic fantasy.

majesty 2 retail version dlc

Games are supposed to provide visual information quickly: less time guessing, more time playing. Buildings also tend to fall into the background along with random debris and neutral buildings, adding to the confusion. Heroes no longer stand out from the scenery since they blend with the beige/green/brown terrain all too well (you know, team colors are used for a reason) and they all lost their distinctive look (gone is the orange-gowned Thief and awkward-hatted Paladins Mages now look like generic explorers, even after upgraded Warriors look like bandits instead of knights and Clerics as if taken seriously from D&D). The 3D transition is horrible, as it always seems to happen.

majesty 2 retail version dlc

It completely misses what made the original Majesty great and stand out from the rest. Nab it for £5.74/7,49€/$7.49.I just tried a couple of missions and man is it a very bad game. That's a pretty swell way to engage with your fans, if you ask me.Ĭities: Skylines (along with a bunch of other Paradox Titles) is 75% off this weekend on Steam. Paradox has plans to continue highlighting impressive work within the Cities: Skylines community. This won't be the only Content Creator Pack, either. You'll have your pick of stylized homes and apartment buildings. Residential buildings are getting the art deco treatment, too. You get your pick of high profile, unique buildings like The Majesty and Pinoa Street, but you'll also find neighborhood favorites such as a charming, old fashioned ice cream parlor, a few hotel buildings, and "Chirpcinema". The pack comes with a wide variety of buildings. The new DLC honors the iconic architecture and design of the 1930s, letting you create cityscapes to rival the art deco heritage of Shanghai or New York. A share of the proceeds goes to Matt Crux. The first Cities: Skylines Content Creator Pack is titled Art Deco, and features the work of Matt 'Shroomblaze' Crux.Īrt Deco is paid content, and Paradox is asking £3.99/4,99€/$4.99 for this set of 15 buildings. Paradox Interactive this week launched a new content pack to honor its talented player content creators. With official DLC packs that incorporate anything from bustling nightlife to horrific apocalyptic scenarios, and a bustling modding community, the custom city-building experience you've dreamed of is right at your fingertips. There are tons of ways to modify your Cities: Skylines experience.








Majesty 2 retail version dlc